Dodging Prison & Stealing Witches Wiki
Register
Advertisement

Interesting information about the Magical World.

All Hallows Eve[]

At Halloween the boundaries between this world, and the world beyond the veil awere the weakest and allowed ghosts to communicate with muggles.

Aurorbolts[]

A special brand of brooms aurors worldwide seemed to use.

Basilisk[]

A thousand year old magically perfect killing machine. Harry had no intention to engage it until it was absolutely necessary. So until he had a good way to deal with it, he evadeded and contained it instead.

Book of Names[]

An artifact used to determine the date of birth of a wizard or witch.

Facts[]

Every country in the world had a wizarding counter part and to control other magicals to not trespass to their country without being detected, all of them had a wizarding controlled border with low powered wards to tell them if anyone had entered their country unannounced. Yet high powered wizards could still go undetected through them

Farming[]

Acromantula[]

They were farmed for their silk used in clothes

Dragons[]

Dragons grew very quickly. The wizarding world used dragon in many different products: Dragon liver, dragon heartstrings, dragon blood, dragon hide etc. Most were butchered within their first year of living.

Unicorns[]

Unicorns were farmed for their hair, blood and horn.

Phoenixes[]

Very hard to domesticate. Only two people world wide owned one, Dumbledore and a New Zealand sports team.

Games[]

Snitch shooting[]

Small snitches flew in a restricted area and one were supposed to shoot them down with a stunner.

Quidditch[]

Quaffle rule[]

Each Chaser could only hold a Quaffle up for three seconds, before he got shocked by a lightning current, forcing him to drop the Quaffle

Snitch rule[]

The Snitch only equated to 10% of the maximum points, rounded down. F.e. team A had 290 points and team B 310 points. If team A caught the Snitch, they only get 20 points and thus equaled the match 310 to 310. If team B caught it, they got 30 points and win 290 to 340.

Portkeys[]

Sleep booths[]

Luxurious recovery spaces, complete with sleeping potions — something only well off travellers could afford after traveling with a long distance portkey.[1]

Countries[]

Mongolia[]

Ongiin Khiid Monastery[]

Ongiin Khiid Monastery was the center of the Magical Mongolia Community. Was a former destroyed muggle city 

Africa[]

Uagadou School of Magic[]

Uagadou's great hall wasn't anything like Hogwart's. While Hogwarts had four tables for their four houses, Uagadou had just one table — a table that wrapped around the edge of the massive circular space before spiraling in to the centre in ever tighter and tighter coils. Unlike Hogwarts in summer, this hall was bustling.

References[]

Site Navigation[]

v ]
Magical worldbuilding
Humans Magical Britain Albion magic · Education in Magical Britain · History of Magical Britain · Towns of Magical Britain · Law of Magical Britain
Magical World Duelling · Magical World education · Magical World history · Magical World law
Non-humans Goblins Goblin clans · Goblin magic · Gringotts
Acromantulas
Centaurs

All items (1)

Advertisement